Using sea foam


Free Web Hosting by Netfirms
Web Hosting by Netfirms | Free Domain Names by Netfirms

In the first part of tutorial, you learned how easy it is to create sea foam.
In this second part, you'll see how you can apply the sea foam material in your scenes.

Create a new scene in Vue and choose any atmosphere you want.
Create a terrain and place it in front of the main camera.
Double click the terrain in the 'Main camera view' to load the 'Material Editor'.

Drag the 'Clip' to the right to remove the black background. Press OK.
Right click the terrain and select 'Copy', then right click again and select 'Paste'.

In the 'World Browser', rename the second terrain you just created to 'Foam'.

Apply the sea foam material to 'Foam'. Make the 'Foam' a bit bigger than the first terrain. Double click the 'Foam' to open the 'Terrain Editor' and gently 'dig' the center of the terrain. See the picture below.

Using the 'Numerics' tab in the 'Object properties' window, refine the position of the 'Foam'.

Apply, for instance, the 'Chipped' material to the 'Terrain'.
Load a suitable atmosphere and try to render.
Using this technique, you can quickly achieve nice results.
Alternatively, in some areas of your scene you can use the primitives.
Apply the sea foam material to the cylinder, for instance, and you will have a piece of sea foam anywhere you want.



Back to the first part.