Create an out of this world material
In this tutorial, we will create an out of this world material, a Science Fiction material. This material will be a result of two different materials. First, we'll mix materials and then edit the materials' distribution. Create a new scene The sphere will be our pattern. Press the 'Load material' button Right click the sphere in the 'Object properties' window and select 'Edit material'.
In the 'Material Editor', select the 'Reflections'
tab
Select the 'Mix material' in the 'Type' section.
In the 'Material 2' box, press the 'Load material' button to load the 'Luminous Glow' material from the 'Glowing' collection. Right click the 'Luminous Glow' and select 'Edit Material'. Right click the yellow rectangle in the 'Coloring mode' and select 'Load Color Map'.
Select 'Default preview' from the 'Colorful' collection and press OK.
Select the 'Effects' tab'.
Press OK.
Load the 'Cracks' from the 'Basic' collection.
In the 'Material Editor' press the 'Swap'
button. Press the 'Load Atmosphere' button
If you like the new material, you can save it. Right click the sphere in the 'Object properties' window and select 'Save Material'. Right click in the 'Object properties' window
again and select 'Edit Material'.
Let's add to a little glow to our material.
This will make our material more intricate.
Right click the 'Material 2' pattern and
select 'Edit material'.
Now, let's edit 'Material 1'. Right click
the pattern and select 'Edit Material'. Select the 'Effects tab' and set
the glow 'Intensity' to 61% and the 'Radius' to 62%. Press OK.
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